Website powered by

ARC Raiders - Buried City

Buried City was the first level I got to art direct from the ground up, setting the direction for the map, themes, locations, and overall look while collaborating closely with level design and level art.I was also the only artist working on concepts during this stage of the project.

In close collaboration with Lead Environment Artist Darko Pracic and the environment art team, I built some of the main structures and interior props in Blender, which were then taken into the game by our amazing environment artists Daniel Henefalk, Michael Anderson, Maarten Nielen, Wirachaya Tachakomol.

Some of the concepts I made for the map and pitch movies I did in Blender to set the tone and the direction for the map.

Art Director: Tahir Tanis, Robert Sammelin
Creative Director: Stefan Strandberg

Buried City Pitch movie I made in blender

Buried City Pitch movie I made in blender

Cafeteria - concept for prop set and interior direction

Cafeteria - concept for prop set and interior direction

Cafeteria - concept for prop set and interior direction

Cafeteria - concept for prop set and interior direction

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Library - blender model for the structure

Shopping Mall - blender model for the structure

Shopping Mall - blender model for the structure