Website powered by

ARC Raiders - Blue Gate

Blue Gate was another level I got to art direct, setting the direction for the map while collaborating closely with level design and level art.

In close collaboration with Lead Environment Artist Darko Pracic and the environment art team, I concepted some of the structures and props in 3D, main gate, the highway tunnel interior, the antenna, the deforestation machines, and several interior props in Blender, which were then taken into the game by our amazing artists.

Art Director: Tahir Tanis, Robert Sammelin
Lead Environment Artist: Darko Pracic
Environment Art Team: Daniel Henefalk, Michael Anderson, Maarten Nielen, Wirachaya Tachakomol
Creative Director: Stefan Strandberg

Blue Gate Pitch movie made in Blender

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

Gate main structure concept

Gate main structure concept

Highway tunnel interior Blender mesh

Highway tunnel interior Blender mesh

Mantikor facility

Mantikor facility

Mantikor facility

Mantikor facility

De-forester mesh

De-forester mesh

Antenna tower

Antenna tower

Antenna tower

Antenna tower