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ARC Raiders - Spaceport

Spaceport is one of the oldest levels that has been in the development for the game,my colleague Esbjörn Nord did the early concepts for the map around early 2019-2020 which then was taken by our artists Pontus Ryman And Lenz Monath to build the first version of the level which would eventually change and evolve a lot during the games development.After the games pivot a lot more structures were added and smaller point of interests were put into the map to make gameplay better. I made some of the designs for the structures as well as interior style explorations and rocket parts gathered around the map.

Art Director: Andrew Svanberg Hamilton, Tahir Tanis, Robert Sammelin
Lead Environment Artist: Darko Pracic
Environment Art Team: Daniel Henefalk, Michael Anderson, Maarten Nielen, Wirachaya Tachakomol
Creative Director: Stefan Strandberg

Arrival Building interior

Arrival Building interior

Arrival Building interior

Arrival Building interior

Early Exploration

Early Exploration

Arrival Building interior

Arrival Building interior

Guard Tower

Guard Tower

Guard Tower

Guard Tower

Guard Tower

Guard Tower

Control Tower A6

Control Tower A6

Fuel Lines

Fuel Lines

Collapsed Tunnel

Collapsed Tunnel

Control Tower A6

Control Tower A6

Trench Towers

Trench Towers

Rocket Carrier design, made by using kitbash pieces noax.design created for some of the vehicles,

Rocket Carrier design, made by using kitbash pieces noax.design created for some of the vehicles,